RESUME / CAREER HISTORY

Pengyuan Zhong钟鹏远

AI Applications · Engineering · Product & Business · Team Leadership

Guangzhou, China13609776952

Experience

广州金紫阳信息科技有限公司

Technical Director

2023.06–Present
  • Directed AI with product, engineering and business experience to ship 全民英语, football AI and utility products, from requirements through code and SDK integration.
  • Designed automated collection, cleaning, staged agent analysis and self-checking write-back for football AI, coordinating Codex, Claude and DeepSeek; the product served paying users.
  • Led domestic short-drama product, engineering, releases and content operations, with peak DAU of 800,000 and business net profit above ten million, alongside an overseas rebuild and content tooling.
More responsibilities · 1
  • Optimized environment settings and code in about two hours, enabling a lightweight server costing roughly RMB 700/month to support peak short-drama DAU of 800,000.
View projects · 20

广州鑫界信息科技有限公司

Technical Director

2022.05–2023.05
  • Worked across product planning, team building, technology selection and foundational engineering, leading a team to deliver a playable seamless-world MMO demo in eight months.
  • Coordinated domestic and overseas work, supported the formation of an international publishing team and managed development delivery.
  • Worked with private language-model deployment and speech input/output, encouraging practical use of AI tools across the team.
View projects · 1

广州金科文化科技有限公司

Producer / Technical Director → VP / Technical Director

2017.06–2021.11
Producer / Technical Director 2017.06–2018.06VP / Technical Director 2018.06–2021.11
  • Promoted to VP / Technical Director in June 2018, leading approximately 200–230 people across eight development teams plus testing and analytics, with technology, budget, staffing and hiring responsibility.
  • Led Talking Tom localization and cross-border product, engineering and data collaboration with Outfit7 at Jinke; the related China business generated RMB 200 million in annual revenue.
  • Introduced a mini-game portfolio strategy that raised user LTV to 2.8 times its previous level and drove profitability; defined the technical approach for peak 10M DAU and repeatedly resolved production incidents.
More responsibilities · 3
  • Produced StarAssault / Battle Royle and implemented combat foundations, owned the initial framework for 石油, and coordinated technical approaches, optimization and major issues across products.
  • Built an integrated H5 team connecting in-house development, outbound licensing and exclusive distribution with acquisition and data. Delivery included approximately RMB 20M annual business net profit, not personal income.
  • Established concept testing, automated smoke checks, analytics and cross-functional delivery while directing casual/simulation exploration.
View projects · 6

广州汉魂网络科技有限公司

Co-founder / Technical Director

2016.01–2017.06
  • Co-founded the 12玩 H5 distribution platform, working on SDK/payment integration, sourcing approximately 50 games, traffic partnerships and revenue sharing.
  • After shifting to 蜀山奇侠, led Unity / Skynet selection, client/server frameworks, Recast Navigation extensions and shared C++ navigation/synchronization.
  • Advanced a single logic service with distributed scenes, seamless maps, aerial combat and tools. Delivery included a demo in about six months; the historical build was not retested here.
View projects · 2

海南动网先锋网络科技有限公司广州分公司

Studio Lead / Lead Client Engineer → Producer

2014.10–2015.12
  • Assembled the core team for 穿越吧名将, wrote the Unity framework and core features, and mentored engineers.
  • Later became producer, combining action cards with troops, city conquest and light SLG, and iterated features and progression.
  • Adjusted PVP/PVE balance and pacing from tests. Delivery included test-build D1 retention rising from 20% to 28% (eight percentage points).
View projects · 1

广州多益网络股份有限公司

Lead Client Engineer / 3D Engine Engineer

2008.06–2014.10
  • Progressed from 梦想世界 client maintenance to major 逍遥传说 frontend work, then fixes for 神武 and other products plus selected backend features.
  • Developed client frameworks, combat, synchronization, quests and editors for 希望之翼, 命运之轮, D10域 and other projects, with project-specific scope recorded separately.
  • Contributed in-house 3D-engine frameworks, multithreading, selected rendering/optimization, Unity wrappers and x86 assembly work.
More responsibilities · 1
  • Participated in campus recruiting, junior training and mentoring future leads, working across Python, C/C++, C# and Lua.
View projects · 5

Skills

AI Applications & Automation
LLM / STT / TTS · On-device AI · Content generation & validation · Multilingual workflows
Frontend & Cross-Platform
Vue 3 · Taro · Capacitor · Android
Backend & Deployment
Python · Django · MySQL · Linux · Gunicorn
Systems & Engines
C/C++ · C# · Lua · x86 Assembly · Unity · Skynet
Product & Business
Product definition · Prototyping · Monetization · Development & operations
Leadership & Collaboration
Team building · Delivery management · Cross-border collaboration · Localization

Education

Nanchang Hangkong University

Computer Applications · College diploma (Dazhuan)

2003–2006

Contact

Open to work and collaboration opportunities in AI applications, engineering, product innovation and business execution.