Scope covered client frameworks, map synchronization, combat, avatars, quests and instances, connecting the multiplayer world with player progression.
Game client / Multiplayer combat
命运之轮 · 3D faction-war MMO
Built client frameworks, map synchronization, combat and character systems for a 3D faction-war MMO, alongside protocol and art-resource conventions.
WORK & CONTRIBUTIONS
My work on this project.
Contributed communication protocols and art standards so client, server and asset production could work to shared conventions.
Reached launch testing in about eighteen months, supporting a PC experience with around 200 players fighting on screen.
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