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Game client / Multiplayer combat

命运之轮 · 3D faction-war MMO

Built client frameworks, map synchronization, combat and character systems for a 3D faction-war MMO, alongside protocol and art-resource conventions.

WORK & CONTRIBUTIONS

My work on this project.

01

Scope covered client frameworks, map synchronization, combat, avatars, quests and instances, connecting the multiplayer world with player progression.

02

Contributed communication protocols and art standards so client, server and asset production could work to shared conventions.

03

Reached launch testing in about eighteen months, supporting a PC experience with around 200 players fighting on screen.

NEXT PROJECT

D10域 · MOBA framework and synchronization