Contributed to an in-house 3D-engine framework, multithreading, 2D/3D rendering modules, performance optimization and wrappers.
Engineering foundations / Mentoring
Client frameworks, 3D engines and production tools
Progressed from client development and technical leadership into 3D-engine work, spanning game frameworks, synchronization, editors, threading and selected rendering optimization across multiple products.
WORK & CONTRIBUTIONS
My work on this project.
Built quest, 3D-control and skill editors, connecting map, combat and asset conventions with executable content.
Worked with Python, C/C++, C#, Lua and x86 assembly across client frameworks, synchronization and selected backend features, including Unity framework wrappers.
Contributed frameworks and combat modules for 3D tactical and naval MMOs, connecting gameplay requirements with client and underlying systems.
Participated in campus hiring and mentored future leads in frameworks, coding and debugging.
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