Required path-following extraction rather than rigid translation, with forward blockage checks to align behavior with player expectations.
Puzzle prototype / Rules and engineering
Arrows · Arrow rules, generation and gestures
Starts from snake-like extraction semantics to correct arrow behavior, then organizes generation, experiment results, gesture arbitration and fixed-level delivery.
WORK & CONTRIBUTIONS
My work on this project.
Turned coverage, line length and direction constraints into inspectable goals, reducing scope or rolling back when results missed expectations. Targets are not presented as achieved metrics.
Generation tasks carry parameters and identities, with stale-result, cancellation and timeout handling. Input logic coordinates clicks, pans, pinch gestures and UI.
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