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Puzzle prototype / Rules and engineering

Arrows · Arrow rules, generation and gestures

Starts from snake-like extraction semantics to correct arrow behavior, then organizes generation, experiment results, gesture arbitration and fixed-level delivery.

WORK & CONTRIBUTIONS

My work on this project.

01

Required path-following extraction rather than rigid translation, with forward blockage checks to align behavior with player expectations.

02

Turned coverage, line length and direction constraints into inspectable goals, reducing scope or rolling back when results missed expectations. Targets are not presented as achieved metrics.

03

Generation tasks carry parameters and identities, with stale-result, cancellation and timeout handling. Input logic coordinates clicks, pans, pinch gestures and UI.

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