The R3 simulation reuses receipts by command ID, executes against cloned state and restores on failure, distinguishing wall-clock and active time.
Game prototype / Economy simulation
Merge management / Auto SLG · State and economy ledger
Organizes workshop production, expeditions and resource reservations into inspectable simulation state, with save compatibility and version evolution.
WORK & CONTRIBUTIONS
My work on this project.
A ledger checks unit/resource inflows and outflows, in-transit and reserved amounts, workstation occupancy and version consistency.
The dual-workstation default-selection fix is separate from gameplay rules. The no-argument entry remains R2, so R3 behavior is not claimed for every default path.
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