Skill architecture: reusable workflows for package analysis, reference execution, Unity reconstruction, comparison and Cocos delivery, separating project rules from shared methods.
GameRebuild · Behavioral reconstruction and delivery
Studies code, configuration, assets and behavior before staged H5, mini-program and Android validation, emphasizing isolated projects and human acceptance.
My work on this project.
Required reconstruction from actual logic and data rather than screenshots alone, correcting L-shaped occupancy, progress and spawn settings that affected behavior.
Kept experiments in separate directories with clear boundaries to reduce cross-project interference.
Used H5 → human review → mini program → Android gates, checking platform adaptation separately from level and gameplay behavior.
These are reconstruction experiments and method practice. Original IP, asset rights and platform release status need separate checks; the experiments are not presented as a portfolio of original commercial IP.