Helped assemble design, art and backend leads, wrote the Unity framework and core features, and tailored mentoring to engineers’ experience.
Game production / Iteration from test data
穿越吧名将 · Action cards to light SLG
Moved from Unity client leadership and studio formation into production, adding generals, troops and city conquest as the action-card market changed, then adjusting pacing through tests.
WORK & CONTRIBUTIONS
My work on this project.
Started with an action-card concept suited to a shorter cycle, then added troops and city conquest as competition increased, forming a card/light-SLG loop.
After taking over production, stabilized the team and refined features, progression and PVP/PVE balance based on test results.
Improved test-build day-one retention from 20% to 28%, an increase of eight percentage points.
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