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Business operations / Game portfolio

Integrated H5 game business

Introduced a mini-game portfolio strategy combining in-house development, licensing, exclusive distribution and integrated operations. User LTV reached 2.8 times its previous level, the business moved from losses to profitability, and the technical approach supported a portfolio-wide peak of 10 million DAU.

WORK & CONTRIBUTIONS

My work on this project.

01

Built a team across development, operations, acquisition, creative production and data in mid-2018, connecting product decisions with operating feedback.

02

After weak returns from a single product, researched peers and adopted a mix of in-house development, outbound licensing and exclusive distribution around the existing IP portfolio.

03

Established acquisition models and a platform, adjusted daily budgets and tactics, and used user/acquisition analysis to support both development and publishing.

04

In 2020, directed a move toward native casual games, ads plus IAP and simulation; in Q2 2021, used domestic testing feedback to adjust overseas publishing direction.

05

Business results: user LTV reached 2.8 times its previous level and the business moved from losses to profitability; the related H5 business generated approximately RMB 20M annual net profit.

06

Capacity: designed the technical approach supporting stable operation at a portfolio-wide peak of 10 million DAU.

NEXT PROJECT

A 200–230-person R&D organization and multi-product delivery