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Game prototype / Production tools

Gear TD · Level editing and safe write-back

Connects a tower-defense prototype with usable map and level editing, focusing on edits, write-back, version conflicts and rebuilding.

WORK & CONTRIBUTIONS

My work on this project.

01

Required edited maps and levels to write back, refresh and enter the build pipeline so the editor supports real content iteration.

02

Observed mechanisms include full-table validation, hashes/versions, backups, temporary-file atomic replacement and conflict checks around asynchronous operations.

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Pixel Flow · Navigation caching and rendering